Changelogs:
revision 733
[=>] Merged from Dev branch:
Rev 416 - Corn
[!] Fixed CPU clipping (used for reference and is ~5% slower than VFPU)
[!] Fixed Kirby blend and removed offending blend for Rocket-robot on wheels (tnx Bdcanay)
[!] Disabled Loop Opt for Rocket-Robot on wheels
Rev 417 - Corn
[!] Optimized CPU and VFPU VectorClip
[!] Reduced max number of clipped verts to 192 from 1024 (saving some memory)
Rev 418 - Corn
[!] Use another(faster) way to front/back face cull to avoid using 1/w for the cross product.
[!] small update/boost to reference CPU clip.
[!] optimized both VFPU and CPU clip flag generation
[+] added hack to make memory opt work in PD
Rev 419 - Salvy
[+] Add back compile option to disable VFPU code(Note : Not all VFPU code is suppressed yet)
Rev 420 - Corn
[!] fixed compiler adding more mults than needed for front/back face culling test
[!] fixed all compile warnings in release mode
Rev 421 - Salvy
[!] Optimized LoadFPR_Long
[!] Don't use pspFpuFloatToDouble (adds too much bloat and is only used by a few games, anyways I doubt it helps at all..)
[!] Small optimization in TLBP
Rev 422 - Salvy
[!] Forgot this
Rev 424 - Corn
[!] Various improvements and simplifications in TnL of Conker and PD
Rev 426 - Salvy
[!] Simplified set/fetch ucode names
[!] Patch ucode name tables to create custom name tables (Dlist dumps of custom ucodes are accurate now)
[+] Added GBI1_S2DEX ucode name table
Rev 427 - Corn
[!] fixed dlist debug text and warnings
Rev 428 - Salvy
[!] Clean ups in DLParser_SetUcode
[~] Reverted change from 421, was breaking several games (thx re4thewin for reporting it)
revision 732
[=>] Merged from Dev branch:
Rev 408 - Corn
[+] Optimized palette loading (bypassing copy to TMEM) for a speed up in some games
[+] Old TMEM emulation is a compile option in buildconfig.h
[-] removed redundant texture info in struct
[-] TMEM is not using VRAM (was no speed benefit)
Rev 409 - Salvy
[!] Forgot to sort MoveMem and MoveWord
[!] Some clean up, mostly in S2DEX
[!] Reverted changes to DLParser_InitGeometryMode, it only made the code less readable
Rev 410 - Salvy
[!] Code clean ups and simplified some things here and there
[!] Make DLParser_PopDL static to hint compiler to inline (saves ~20 ops)
[!] Reverted changes to DLParser_GBI2_GeometryMode, only made code less readable
Rev 411 - Salvy
[~] Opps, removed SetTextureGenLin by error
Rev 412 - Salvy
[+] Patch normal ucode tables to create "custom" ucode tables
[!] Removed all custom ucode tables since they aren't needed anymore (saves alot of space to binary)
[!] Set ucodes, patch ucodes, set vtx multiplier in one go (ToDo : set ucode names in one go too)
Rev 413 - Corn
[!] Reduced (even more) memory usage for new TMEM implementation(1/4 of original)
[!] Fixed textures in Golden Eye
[~] Some cleaning in DLParser.
Rev 414 - Salvy
[!] Simplified and added comments to SetUcode (~100 ops)
Rev 515 - Salvy
[~] Silly typo from last commit
revision 731
[=>] Merged from Dev branch:
Rev 407 - Salvy
[!] Sorted all ucodes and moved them to headers to make development easier and make sure cod placement is optimal (Note : More clean ups and sorting are needed)
revision 730
Rev 401 - Corn
[!] Sprites are somewhat improved in DKR (still needs work)
[!] Fixed PD boot crash (tnx Bdcanay and Salvy)
[!] Share same global variable for special address in PD, DKR and CBFD
Rev 402 - Corn
[!] forgot to change these in last commit
Rev 403 - Corn
[!] Getting closer to proper rendering of sprites in DKR
[!] Simplified DRK TnL pipeline
[!] Fixed debug output of TnL for DKR
Rev 404 - Corn
[!] More refinements to DKR "sprites"
Rev 405 - Corn
[~] Correction to DKR "sprites"
Rev 406 - Corn
[!] small optimization for DKR, only load WPmatrix to GE when needed
![](styles/default/xenresource/resource_icon.png)
DaedalusX64 SVN r733 - Nintendo 64 Emulator 2017-02-07
DaedalusX64 SVN r733 - Nintendo 64 Emulator