DaedalusX64 SVN r733 - Nintendo 64 Emulator 2017-02-07

DaedalusX64 SVN r733 - Nintendo 64 Emulator

  1. Noli
    Changelogs:

    revision 733
    [=>] Merged from Dev branch:
    Rev 416 - Corn
    [!] Fixed CPU clipping (used for reference and is ~5% slower than VFPU)
    [!] Fixed Kirby blend and removed offending blend for Rocket-robot on wheels (tnx Bdcanay)
    [!] Disabled Loop Opt for Rocket-Robot on wheels
    Rev 417 - Corn
    [!] Optimized CPU and VFPU VectorClip
    [!] Reduced max number of clipped verts to 192 from 1024 (saving some memory)
    Rev 418 - Corn
    [!] Use another(faster) way to front/back face cull to avoid using 1/w for the cross product.
    [!] small update/boost to reference CPU clip.
    [!] optimized both VFPU and CPU clip flag generation
    [+] added hack to make memory opt work in PD
    Rev 419 - Salvy
    [+] Add back compile option to disable VFPU code(Note : Not all VFPU code is suppressed yet)
    Rev 420 - Corn
    [!] fixed compiler adding more mults than needed for front/back face culling test
    [!] fixed all compile warnings in release mode
    Rev 421 - Salvy
    [!] Optimized LoadFPR_Long
    [!] Don't use pspFpuFloatToDouble (adds too much bloat and is only used by a few games, anyways I doubt it helps at all..)
    [!] Small optimization in TLBP
    Rev 422 - Salvy
    [!] Forgot this
    Rev 424 - Corn
    [!] Various improvements and simplifications in TnL of Conker and PD
    Rev 426 - Salvy
    [!] Simplified set/fetch ucode names
    [!] Patch ucode name tables to create custom name tables (Dlist dumps of custom ucodes are accurate now)
    [+] Added GBI1_S2DEX ucode name table
    Rev 427 - Corn
    [!] fixed dlist debug text and warnings
    Rev 428 - Salvy
    [!] Clean ups in DLParser_SetUcode
    [~] Reverted change from 421, was breaking several games (thx re4thewin for reporting it)
    revision 732
    [=>] Merged from Dev branch:
    Rev 408 - Corn
    [+] Optimized palette loading (bypassing copy to TMEM) for a speed up in some games
    [+] Old TMEM emulation is a compile option in buildconfig.h
    [-] removed redundant texture info in struct
    [-] TMEM is not using VRAM (was no speed benefit)
    Rev 409 - Salvy
    [!] Forgot to sort MoveMem and MoveWord
    [!] Some clean up, mostly in S2DEX
    [!] Reverted changes to DLParser_InitGeometryMode, it only made the code less readable
    Rev 410 - Salvy
    [!] Code clean ups and simplified some things here and there
    [!] Make DLParser_PopDL static to hint compiler to inline (saves ~20 ops)
    [!] Reverted changes to DLParser_GBI2_GeometryMode, only made code less readable
    Rev 411 - Salvy
    [~] Opps, removed SetTextureGenLin by error
    Rev 412 - Salvy
    [+] Patch normal ucode tables to create "custom" ucode tables
    [!] Removed all custom ucode tables since they aren't needed anymore (saves alot of space to binary)
    [!] Set ucodes, patch ucodes, set vtx multiplier in one go (ToDo : set ucode names in one go too)
    Rev 413 - Corn
    [!] Reduced (even more) memory usage for new TMEM implementation(1/4 of original)
    [!] Fixed textures in Golden Eye
    [~] Some cleaning in DLParser.
    Rev 414 - Salvy
    [!] Simplified and added comments to SetUcode (~100 ops)
    Rev 515 - Salvy
    [~] Silly typo from last commit
    revision 731
    [=>] Merged from Dev branch:
    Rev 407 - Salvy
    [!] Sorted all ucodes and moved them to headers to make development easier and make sure cod placement is optimal (Note : More clean ups and sorting are needed)
    revision 730
    Rev 401 - Corn
    [!] Sprites are somewhat improved in DKR (still needs work)
    [!] Fixed PD boot crash (tnx Bdcanay and Salvy)
    [!] Share same global variable for special address in PD, DKR and CBFD
    Rev 402 - Corn
    [!] forgot to change these in last commit
    Rev 403 - Corn
    [!] Getting closer to proper rendering of sprites in DKR
    [!] Simplified DRK TnL pipeline
    [!] Fixed debug output of TnL for DKR
    Rev 404 - Corn
    [!] More refinements to DKR "sprites"
    Rev 405 - Corn
    [~] Correction to DKR "sprites"
    Rev 406 - Corn
    [!] small optimization for DKR, only load WPmatrix to GE when needed
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