PCSX2 Version 1.0 - PS2 Emulator für Windows 2017-02-07

PCSX2 Version 1.0 - PS2 Emulator für Windows

  1. Noli
    PCSX2 team stated:
    “There have been tons of changes since the last release, including improvements to Jake Stine’s wxWidgets GUI overhaul, cottonvibe’s new multithreaded VU core and improvements on the primary plugins.”
    Here is the changelog for version 1.0:
    Windows
    Core:
    Video timing adjustments
    microVU fixes for Metal Gear Solid 2 and others
    General speedups
    microVU speedup
    New GIF unit that mimics the real one better
    microVU elementary function bug fixed (affecting Valkyrie Profile 2, Radiata Stories and Star Ocean 3)
    Implemented Multi-Threaded VU! A new speed hack with almost 100% compatibility with games, using a third core to run the VU1 unit separately
    CDVD fixes (Time Crisis boots now)
    Added support for progressive scan timings
    Path 3 arbitration and timing refinements
    Added Finnish, Malaysian, Korean, French, Indonesian, Italian, Japanese and Polish translations
    SPU2-X:
    Configurable output volume
    Fixes to reverb
    Various sound looping fixes
    Improved time stretcher
    Reverse phase audio quality improved
    GSdx:
    Fixed RGB mode movie recording
    Texture cache change that fixes some black screening games
    Implemented NVidia FXAA 3.10, page up key activates it
    Better multithreading
    Arc the Lad bad fog fix
    Fixed shadows in software renderer
    Implementation of GSdx “Shadeboost” project (saturation, brightness, contrast settings)
    User configurable hacks in the GUI
    Fixed flickering in many FMVs
    Implementation of GSdx “Cutie” project (various extra CRC hacks)
    Lilypad:
    Pad state getting stuck with savestates bug fixed
    USBqemu:
    Revamped it a bit
    Linux:
    OnePad changes:
    New dialog configuration panel
    Improved support of various pad (sixaxis)/mouse/wiimote
    Added support for more controllers
    Added support for pressure-sensitive buttons
    GSdx:
    GSdx ported for Linux! Based on OpenGL 3.3 with some 4.x hardware independent extensions. Requires OpenGL 4.2 drivers and is still in experimental stages. Don’t expect the hardware renderer to run properly, but the Software renderer should be fine.
    Added support for configuration and keyboard shortcuts from PCSX2
    ZZogl:
    Added support for configuration and keyboard shortcuts from PCSX2
    Added a GLSL backend to replace CG. Like GSdx, it requires OpenGL 4.2 drivers. Only available with PCSX2 self-compilation.
    PCSX2 GUI:
    Added thread timing information to see the CPU usage in the status bar
    Fix multiple frame/box letters sizing.
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