PCSP ist ein PSP Emulator für Windows PCs der in C++ geschrieben wurde.
Changelog:
• General
o Experimental Dynamic shaders . A lot faster works in a few demos – use it at your own risk
o Added VEH handler for win32
o New portable fiber implementation for win, linux and macosx 32/64-bit.
o GLEW is now used instead of GLEE
o Better thread behavior for KernelVsync
o Fix a bug with opengl renderer when trying to unbind a shader program never binded
• HLE
o Implementation of sceRtcSetDosTime ,sceRtcIsLeapYear ,sceRtcCompareTick
o Implemented adding of ticks. (11 syscalls)
o Fix sceRtcGetCurrentTick()
o Fixed sceKernelLibcTime()
o Implementation for sceKernelPollSema()
o Fixes in KernelEventFlag
o added loading of files after resetting emu. (sceKernelLoadExec case)
o Improved and refactored module management code into sceKernelModule.
o Started implementation of restarting features for PCSP.
o Partially implemented sceKernelLoadExec
• GE
o Partial implementation for CMD_SIGNAL
o Fixed pc address and stall address
o Added LogicalOperation, corrected StencilTest
o CMD_TLEVEL was wrong
o Implementation of spline decoding
o fix LOD issues in micromachines
o fix a bug with DXTn compressed textures
• sound
o sceAtrac3plus: source cleanup
PCSP v.0.5.4 - PSP Emulator für den PC 2017-02-07
PCSP v.0.5.4 - PSP Emulator für den PC